<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3412656616031391162</id><updated>2012-02-11T17:03:33.575Z</updated><category term='Tileset RPG VX'/><category term='Robots Mechas futurista'/><category term='Charas Tileset RPG VX'/><category term='Tileset mapamundi futurista actual edificios'/><category term='Tileset'/><category term='RPG maker VX futurista'/><category term='Charas Robots Futurista RPG VX'/><category term='Charas futuristas tanques robots'/><category term='Tanque Futurista Rpg Xp Chara'/><category term='Chara Futurista Robot RPG VX'/><category term='charas futuristas rpg maker vx soldados robots'/><category term='Tileset Futurista Autotile RPG MAKER VX'/><title type='text'>RPG Maker</title><subtitle type='html'>Blog donde podrás encontrar todo tipo de recursos tutoriales y engines tanto desarroyados por nosotros como de otros autores.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>38</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-4979547878372691721</id><published>2012-01-01T02:29:00.002Z</published><updated>2012-02-11T17:03:33.579Z</updated><title type='text'>Tileset futurista/Post apocalíptico [XP]</title><content type='html'>Nueva versión de nuestro tile propio a base de fragmentos random que hacemos u&amp;nbsp;encontramos&amp;nbsp;por&amp;nbsp;ahí&amp;nbsp;y nos gustan. Añadimos material de un paquete de texturas para minecraft que nos moló aunque aún hay partes por editar y elementos que deben simular la vista inclinada y no perfectamente vertical del rpg.&lt;br /&gt;(Si, sabemos que tenemos esto más abandonado que la hostia, pero es lo que tiene 2º Bachillerato D: )&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-U016WDGqd90/TwCiPjMUHZI/AAAAAAAAAYk/-ZDnhXxRYTk/s1600/Prueba+interiores.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-U016WDGqd90/TwCiPjMUHZI/AAAAAAAAAYk/-ZDnhXxRYTk/s320/Prueba+interiores.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-IUrjjT821CY/Twh18Q0j3UI/AAAAAAAAAZA/F5ZeYAJ7lp4/s1600/Sin+t%25C3%25ADtulo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-IUrjjT821CY/Twh18Q0j3UI/AAAAAAAAAZA/F5ZeYAJ7lp4/s1600/Sin+t%25C3%25ADtulo.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-4979547878372691721?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/4979547878372691721/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2012/01/tileset-xp.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/4979547878372691721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/4979547878372691721'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2012/01/tileset-xp.html' title='Tileset futurista/Post apocalíptico [XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-U016WDGqd90/TwCiPjMUHZI/AAAAAAAAAYk/-ZDnhXxRYTk/s72-c/Prueba+interiores.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-1026653709889062724</id><published>2011-06-24T16:15:00.002+01:00</published><updated>2011-06-24T19:59:35.136+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tanque Futurista Rpg Xp Chara'/><title type='text'>Tanque [RPG XP]</title><content type='html'>Atendiendo a la petición del post anterior de que subiera más cosas, me he puesto a trabajar en un nuevo chara utilizando la paleta de colores de los mechas. Esta vez, se trata de una especie de tanque futurista modular es decir, tendría anclajes en los cuales se le podrían poner piezas como&amp;nbsp;lanzamisiles,&amp;nbsp;cañones etc.&lt;br /&gt;&lt;br /&gt;Esta es la primera versión, que se trata únicamente de la base del tanque.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-S8HCgKIAU_I/TgTeJCIA1II/AAAAAAAAAXw/yyhZAXvR2T4/s1600/Tanque+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-S8HCgKIAU_I/TgTeJCIA1II/AAAAAAAAAXw/yyhZAXvR2T4/s320/Tanque+2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Versión con cañón&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9S33nvEwXkQ/TgTeIjR3FkI/AAAAAAAAAXs/IWLM9rma8OQ/s1600/EWE.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-9S33nvEwXkQ/TgTeIjR3FkI/AAAAAAAAAXs/IWLM9rma8OQ/s320/EWE.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;"&gt;Y ya&amp;nbsp;sabéis, agradecer no cuesta nada ;)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-1026653709889062724?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/1026653709889062724/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/06/tanque-rpg-xp.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/1026653709889062724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/1026653709889062724'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/06/tanque-rpg-xp.html' title='Tanque [RPG XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-S8HCgKIAU_I/TgTeJCIA1II/AAAAAAAAAXw/yyhZAXvR2T4/s72-c/Tanque+2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-7943603878712407377</id><published>2011-04-23T14:10:00.004+01:00</published><updated>2011-04-25T18:31:52.020+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chara Futurista Robot RPG VX'/><title type='text'>Modificacion mecha</title><content type='html'>pequeñas modificaciones hecha por nosotros al robot futurista que encontramos pal rpg&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Compuerta trasera abriéndose&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ec1Gp2HalY0/TbWGEsNdugI/AAAAAAAAAXg/t3_X9nW4Sn0/s1600/%2521%2524Mech01+door.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-ec1Gp2HalY0/TbWGEsNdugI/AAAAAAAAAXg/t3_X9nW4Sn0/s1600/%2521%2524Mech01+door.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: -webkit-auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Cañones Bajo el Brazo&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-7zN3I9tg2YI/TbLPamKUhXI/AAAAAAAAAXY/3hy4O-cVjdk/s1600/%2521%2524Mech01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-7zN3I9tg2YI/TbLPamKUhXI/AAAAAAAAAXY/3hy4O-cVjdk/s1600/%2521%2524Mech01.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Lanza misiles&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EarhAqmjpSk/TbLj7zWRuyI/AAAAAAAAAXc/j0vB2A1H5tU/s1600/%2521%2524Mech01+Misiles.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-EarhAqmjpSk/TbLj7zWRuyI/AAAAAAAAAXc/j0vB2A1H5tU/s1600/%2521%2524Mech01+Misiles.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-7943603878712407377?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/7943603878712407377/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/modificacion-mecha.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7943603878712407377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7943603878712407377'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/modificacion-mecha.html' title='Modificacion mecha'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-ec1Gp2HalY0/TbWGEsNdugI/AAAAAAAAAXg/t3_X9nW4Sn0/s72-c/%2521%2524Mech01+door.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-5302407265469684933</id><published>2011-04-20T14:29:00.001+01:00</published><updated>2011-04-20T14:33:06.400+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tileset mapamundi futurista actual edificios'/><title type='text'>Tileset Mapamunid futurista [RPG MAKER VX]</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;Tileset futurista / actual de ciudad con edificios y demás para hacer un mapamundi en el VX.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i2.photobucket.com/albums/y22/Avadan/Rpg/TileE-1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i2.photobucket.com/albums/y22/Avadan/Rpg/TileE-1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-5302407265469684933?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/5302407265469684933/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/tileset-mapamunid-futurista-rpg-maker.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/5302407265469684933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/5302407265469684933'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/tileset-mapamunid-futurista-rpg-maker.html' title='Tileset Mapamunid futurista [RPG MAKER VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i2.photobucket.com/albums/y22/Avadan/Rpg/th_TileE-1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-7524737042244849533</id><published>2011-04-19T23:20:00.003+01:00</published><updated>2011-04-20T14:18:40.081+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robots Mechas futurista'/><title type='text'>Charas robots gigantes (Mechas) [RPG VX]</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;Charas de robots con versión de lado o a tres cuartos.&amp;nbsp;Autor:&amp;nbsp;&lt;span class="Apple-style-span" style="font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;b style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Avadan&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img.photobucket.com/albums/v25/Hackman/RPG%20Maker/AvadanMechaSideviewDone02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://img.photobucket.com/albums/v25/Hackman/RPG%20Maker/AvadanMechaSideviewDone02.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i2.photobucket.com/albums/y22/Avadan/Mech02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i2.photobucket.com/albums/y22/Avadan/Mech02.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img.photobucket.com/albums/v25/Hackman/RPG%20Maker/AvadanMechaSideviewdone01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://img.photobucket.com/albums/v25/Hackman/RPG%20Maker/AvadanMechaSideviewdone01.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i2.photobucket.com/albums/y22/Avadan/Mech01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i2.photobucket.com/albums/y22/Avadan/Mech01.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;b style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-7524737042244849533?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/7524737042244849533/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-robots-gigantes-mechas-rpg-vx.html#comment-form' title='3 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7524737042244849533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7524737042244849533'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-robots-gigantes-mechas-rpg-vx.html' title='Charas robots gigantes (Mechas) [RPG VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8727489256962508850</id><published>2011-04-19T23:19:00.000+01:00</published><updated>2011-04-19T23:19:37.585+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Charas futuristas tanques robots'/><title type='text'>Charas tanques, vehículos y robots rpg maker vx</title><content type='html'>Autor:&lt;span class="Apple-style-span" style="font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;b style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Rajawali&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;b style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img.photobucket.com/albums/v25/Hackman/Sprite/RoboTank.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://img.photobucket.com/albums/v25/Hackman/Sprite/RoboTank.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; 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text-align: center;"&gt;Tilesets y demás recursos futuristas&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;(Autor:&amp;nbsp;&lt;span class="Apple-style-span" style="font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;b style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;ZeroPumbler)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://fc00.deviantart.net/fs70/f/2010/160/d/2/ZPU__s_Tiles_1_by_Zeroplumber.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://fc00.deviantart.net/fs70/f/2010/160/d/2/ZPU__s_Tiles_1_by_Zeroplumber.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; 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margin-right: 1em;"&gt;&lt;img border="0" src="http://fc05.deviantart.net/fs70/f/2010/160/0/d/ZPU_Heavy_Security_Door_by_Zeroplumber.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-3519590408854739474?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/3519590408854739474/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/mas-recursos-futuristas-rpg-vx.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3519590408854739474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3519590408854739474'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/mas-recursos-futuristas-rpg-vx.html' title='Más recursos futuristas [RPG VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-2249163455701871070</id><published>2011-04-15T21:36:00.005+01:00</published><updated>2011-04-19T22:57:46.151+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='charas futuristas rpg maker vx soldados robots'/><title type='text'>Charas actuales / futuristas [RPG VX]</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;Charas de militares para rpg maker VX&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i444.photobucket.com/albums/qq168/grandmadeb_rmvx/militaryuniformscrTsubakicamellia.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="106" src="http://i444.photobucket.com/albums/qq168/grandmadeb_rmvx/militaryuniformscrTsubakicamellia.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://charas-project.net/resources/Charasets/40423_1227774478.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://charas-project.net/resources/Charasets/40423_1227774478.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i2.photobucket.com/albums/y22/Avadan/Resources/VX/Spacece.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i2.photobucket.com/albums/y22/Avadan/Resources/VX/Spacece.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i51.tinypic.com/ak8wzp.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i51.tinypic.com/ak8wzp.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i2.photobucket.com/albums/y22/Avadan/Resources/VX/Spacecharas.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i2.photobucket.com/albums/y22/Avadan/Resources/VX/Spacecharas.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i535.photobucket.com/albums/ee359/PinedaVX/pxp5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i535.photobucket.com/albums/ee359/PinedaVX/pxp5.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-2249163455701871070?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/2249163455701871070/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-actuales-futuristas-rpg-vx.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/2249163455701871070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/2249163455701871070'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-actuales-futuristas-rpg-vx.html' title='Charas actuales / futuristas [RPG VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i51.tinypic.com/ak8wzp_th.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-9033203908836153814</id><published>2011-04-15T21:13:00.001+01:00</published><updated>2011-04-15T21:20:51.731+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Charas Tileset RPG VX'/><title type='text'>Charas y tiles complementarios [RPG VX]</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;Cosas curiosoa que he encontrado que complemntan los mapas del rpg maker VX&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Secrets4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Secrets4.png" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_MiscObjects1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_MiscObjects1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_MiscObjects2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_MiscObjects2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Tiles/Aindra%20Tiles/AIN_BedsSet.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://www.reinorpg.com/galeria/albums/VX/Tiles/Aindra%20Tiles/AIN_BedsSet.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Obelisks.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Obelisks.png" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/userpics/10002/AIN_Piano1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.reinorpg.com/galeria/albums/userpics/10002/AIN_Piano1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Secrets2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Secrets2.png" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Secrets3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Secrets3.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_ShelvesSet1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_ShelvesSet1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Signs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://www.reinorpg.com/galeria/albums/VX/Characters%20VX/Aindra%20Characters/AIN_Signs.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-9033203908836153814?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/9033203908836153814/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-complementarios-rpg-vx.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/9033203908836153814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/9033203908836153814'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-complementarios-rpg-vx.html' title='Charas y tiles complementarios [RPG VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8068123490104234694</id><published>2011-04-15T20:58:00.000+01:00</published><updated>2011-04-15T20:58:12.620+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Charas Robots Futurista RPG VX'/><title type='text'>Charas Robots [RPG VX]</title><content type='html'>Charas futuristas de robots de buena calidad pa'l VX&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i444.photobucket.com/albums/qq168/grandmadeb_rmvx/EBTsukuru2008_06robots.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i444.photobucket.com/albums/qq168/grandmadeb_rmvx/EBTsukuru2008_06robots.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-8068123490104234694?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/8068123490104234694/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-robots-rpg-vx.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8068123490104234694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8068123490104234694'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/charas-robots-rpg-vx.html' title='Charas Robots [RPG VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-317312712541708836</id><published>2011-04-15T20:53:00.004+01:00</published><updated>2011-04-15T21:44:25.878+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tileset RPG VX'/><title type='text'>Tileset E [RPG VX]</title><content type='html'>&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Varios tiles que encontramos por las imágenes google, importar conmo TileE al rpg&lt;/div&gt;&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;"&gt;&lt;a href="http://worldrpgmaker.files.wordpress.com/2009/07/tilee.png%3fw=512&amp;amp;h=512" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://worldrpgmaker.files.wordpress.com/2009/07/tilee.png%3fw=512&amp;amp;h=512" style="cursor: move;" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://vxresource.files.wordpress.com/2010/03/tilee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://vxresource.files.wordpress.com/2010/03/tilee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://vxresource.files.wordpress.com/2010/03/tileb.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://vxresource.files.wordpress.com/2010/03/tileb.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://vxresource.files.wordpress.com/2010/02/tilee3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://vxresource.files.wordpress.com/2010/02/tilee3.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-317312712541708836?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/317312712541708836/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/tileset-e-rpg-vx.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/317312712541708836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/317312712541708836'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2011/04/tileset-e-rpg-vx.html' title='Tileset E [RPG VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-2025786951632208428</id><published>2010-11-01T17:49:00.003Z</published><updated>2011-04-15T21:05:32.434+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tileset Futurista Autotile RPG MAKER VX'/><title type='text'>Tileset futurista/actual [VX-XP]</title><content type='html'>La primera parte ya la&amp;nbsp;había&amp;nbsp;subido antes, pero ahora lo pillé completo. Para añadirlo al vx lo&amp;nbsp;único&amp;nbsp;que hay que hacer es descargarlo con el nombre "TileE" e importarlo al programa,&amp;nbsp;añadiéndolo&amp;nbsp;a la carpeta "system". Para añadirlo al xp es un poco más complicado: hay que dividirlo a la mitad y poner las dos partes una encima de la otra. Luego se puede importar cn cualquier nombre.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img.photobucket.com/albums/v648/joymason/rpgmaker/FutureTileset/Future-Joy-tilee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://img.photobucket.com/albums/v648/joymason/rpgmaker/FutureTileset/Future-Joy-tilee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;(Autotile para el Tile A)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.crankeye.com/resources/albums/RPG%20Maker%20VX/VX%20Tilesets/future-joy-tilea4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://www.crankeye.com/resources/albums/RPG%20Maker%20VX/VX%20Tilesets/future-joy-tilea4.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-2025786951632208428?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/2025786951632208428/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/11/tileset-futuristaactual-vx.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/2025786951632208428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/2025786951632208428'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/11/tileset-futuristaactual-vx.html' title='Tileset futurista/actual [VX-XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-7603436521609160669</id><published>2010-11-01T17:35:00.001Z</published><updated>2010-11-01T17:54:48.197Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tileset'/><title type='text'>Mega-tileset Interiores [XP]</title><content type='html'>Un tileset que pillé por ahi con todos los interiores de los tiles que vienen en el rtp. Clicar para ver a tamaño real y descargar.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img709.imageshack.us/img709/6278/ultimateinnertilesetarr.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://img709.imageshack.us/img709/6278/ultimateinnertilesetarr.png" width="18" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-7603436521609160669?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/7603436521609160669/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/11/mega-tileset-interiores.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7603436521609160669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7603436521609160669'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/11/mega-tileset-interiores.html' title='Mega-tileset Interiores [XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-7884719281648787094</id><published>2010-09-13T19:20:00.000+01:00</published><updated>2010-09-13T19:20:04.157+01:00</updated><title type='text'>He regresado!!</title><content type='html'>Pues eso, ya acabé con el&amp;nbsp;Evolution&amp;nbsp;y vuelvo con mi creador de juegos favorito. En breve empezaré a subir tutoriales... &amp;nbsp;:D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-7884719281648787094?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/7884719281648787094/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/09/he-regresado.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7884719281648787094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7884719281648787094'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/09/he-regresado.html' title='He regresado!!'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8232787389461023382</id><published>2010-04-25T11:44:00.006+01:00</published><updated>2010-07-29T23:28:34.379+01:00</updated><title type='text'>BETA descargable de la version 2.0</title><content type='html'>beta descargable que incluye silence followed by a defeaning roar y power rangers en la&amp;nbsp;versión carrera y el solo de crazy train en la multijugador. Además incorpora un tutorial que recomendamos jugar para entender bien el HUD&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/?tdm5yoynzmt"&gt;Pick Master MicroDemo&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-8232787389461023382?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/8232787389461023382/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/beta-descargable-de-la-version-20.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8232787389461023382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8232787389461023382'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/beta-descargable-de-la-version-20.html' title='BETA descargable de la version 2.0'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-4407733781428361576</id><published>2010-04-24T23:27:00.002+01:00</published><updated>2010-04-24T23:31:51.567+01:00</updated><title type='text'>Trailer oficial PICK MASTER</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-fcd8f1e5d062d0fd" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v24.nonxt8.googlevideo.com/videoplayback?id%3Dfcd8f1e5d062d0fd%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331132076%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D80E9056002A4B518F138C4AA6F02FEC5FBD90F02.21E66ED4840F411CCD6560DCC72D1196B598963F%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfcd8f1e5d062d0fd%26offsetms%3D5000%26itag%3Dw160%26sigh%3DVwnstFYQYw4XUtTaRy0KH0CbdgU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v24.nonxt8.googlevideo.com/videoplayback?id%3Dfcd8f1e5d062d0fd%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331132076%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D80E9056002A4B518F138C4AA6F02FEC5FBD90F02.21E66ED4840F411CCD6560DCC72D1196B598963F%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfcd8f1e5d062d0fd%26offsetms%3D5000%26itag%3Dw160%26sigh%3DVwnstFYQYw4XUtTaRy0KH0CbdgU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-4407733781428361576?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/4407733781428361576/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/trailer-oficial-pick-master.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/4407733781428361576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/4407733781428361576'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/trailer-oficial-pick-master.html' title='Trailer oficial PICK MASTER'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-5811305864170085460</id><published>2010-04-18T15:01:00.006+01:00</published><updated>2010-04-18T17:34:35.692+01:00</updated><title type='text'>Pick Master [VIDEO]</title><content type='html'>&lt;div&gt;Video de muestra de una de las canciones del juego, &lt;span class="Apple-style-span"  style="font-size:medium;"&gt;"&lt;/span&gt;&lt;span class="Apple-style-span"  style=" ;font-family:arial, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Silence Followed by a &lt;/span&gt;&lt;em style="font-style: normal; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Deafening Roar" de Paul Gilbert.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-d182788cc1d39428" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v7.nonxt1.googlevideo.com/videoplayback?id%3Dd182788cc1d39428%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331132076%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2F8588622181ED922FC811B92CC8845ED5444D11.16D0F82D81399077FD2C29CDB6BAC84EC844CD4C%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd182788cc1d39428%26offsetms%3D5000%26itag%3Dw160%26sigh%3D0Xqu2uAUS8S_EKtnKi5LCUOhtoA&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v7.nonxt1.googlevideo.com/videoplayback?id%3Dd182788cc1d39428%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331132076%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2F8588622181ED922FC811B92CC8845ED5444D11.16D0F82D81399077FD2C29CDB6BAC84EC844CD4C%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd182788cc1d39428%26offsetms%3D5000%26itag%3Dw160%26sigh%3D0Xqu2uAUS8S_EKtnKi5LCUOhtoA&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-5811305864170085460?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/5811305864170085460/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/video-de-muestra-de-una-de-las.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/5811305864170085460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/5811305864170085460'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/video-de-muestra-de-una-de-las.html' title='Pick Master [VIDEO]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-724698738045607859</id><published>2010-04-15T19:39:00.002+01:00</published><updated>2010-04-15T19:42:00.772+01:00</updated><title type='text'>Nuevos Charas.</title><content type='html'>&lt;div&gt;Nuevos charas para el proyecto, si a alguno le interesa, que se ponga en contacto con nosotros o deje un comentario.&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EohnASu6fIQ/S8dd0EoIz0I/AAAAAAAAAPg/MvkLwXT8ipQ/s1600/Sin+t%C3%ADtulo-1.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 296px; height: 213px;" src="http://2.bp.blogspot.com/_EohnASu6fIQ/S8dd0EoIz0I/AAAAAAAAAPg/MvkLwXT8ipQ/s320/Sin+t%C3%ADtulo-1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5460436222386687810" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-724698738045607859?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/724698738045607859/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/nuevos-charas.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/724698738045607859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/724698738045607859'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/04/nuevos-charas.html' title='Nuevos Charas.'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EohnASu6fIQ/S8dd0EoIz0I/AAAAAAAAAPg/MvkLwXT8ipQ/s72-c/Sin+t%C3%ADtulo-1.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8727138795134211601</id><published>2010-01-02T16:26:00.010Z</published><updated>2010-01-02T19:17:52.703Z</updated><title type='text'>Pick Master [BETA]</title><content type='html'>&lt;div align="justify"&gt;Buenas, tras nosecuanto tiempo sin escribir ninguna entrada, volvemos con un nuevo proyecto de Rpg Mekr XP, un emulador del guitar hero aun en pañales, pero que tenga una historia más decente que la del original. Por lo pronto están hechos todos los engines que permiten jugar dos canciones, paranoid, de black sabbath en modo carrera, y el solo de farewell ballad de Zakk Wilde en duelo. Además, el modo duelo trae dos opciones, multijugador e individual, en el que retas a Zakk. Para jugarlo se utilizan las teclas A,S yD, pero en modo multijugador, el jugador de la derecha utiliza las teclas de movimiento Izquierda, Abajo y Derecha.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Aqui les dejamos unas imágenes del proyecto.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EohnASu6fIQ/Sz91fdCZtGI/AAAAAAAAAPQ/_hGzbwmwE-I/s1600-h/1.jpg"&gt;&lt;img style="WIDTH: 320px; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5422181659608462434" border="0" alt="" src="http://4.bp.blogspot.com/_EohnASu6fIQ/Sz91fdCZtGI/AAAAAAAAAPQ/_hGzbwmwE-I/s320/1.jpg" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" style="TEXT-DECORATION: none" href="http://1.bp.blogspot.com/_EohnASu6fIQ/Sz91fZoW6II/AAAAAAAAAPI/BbaPgLWIbRA/s1600-h/2.jpg"&gt;&lt;img style="WIDTH: 320px; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5422181658693920898" border="0" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/Sz91fZoW6II/AAAAAAAAAPI/BbaPgLWIbRA/s320/2.jpg" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EohnASu6fIQ/Sz91fISHDxI/AAAAAAAAAPA/sN3Rvuj24xA/s1600-h/3.jpg"&gt;&lt;img style="WIDTH: 320px; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5422181654037204754" border="0" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/Sz91fISHDxI/AAAAAAAAAPA/sN3Rvuj24xA/s320/3.jpg" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EohnASu6fIQ/Sz91e83xXHI/AAAAAAAAAO4/8Fjtri1sH6E/s1600-h/4.jpg"&gt;&lt;img style="WIDTH: 320px; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5422181650973940850" border="0" alt="" src="http://2.bp.blogspot.com/_EohnASu6fIQ/Sz91e83xXHI/AAAAAAAAAO4/8Fjtri1sH6E/s320/4.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;a href="http://www.gigasize.com/get.php?d=vx8xtw6k10b"&gt;Descarga&lt;/a&gt;r&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-8727138795134211601?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/8727138795134211601/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/01/pick-master-beta.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8727138795134211601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8727138795134211601'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2010/01/pick-master-beta.html' title='Pick Master [BETA]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EohnASu6fIQ/Sz91fdCZtGI/AAAAAAAAAPQ/_hGzbwmwE-I/s72-c/1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-7779366602516516176</id><published>2009-09-11T13:51:00.007+01:00</published><updated>2009-09-11T14:08:39.298+01:00</updated><title type='text'>Engine Inteligencia artificial 1 [VX-XP]</title><content type='html'>Buenas, tras un tiempo dedicado exclusivamente al desarrollo con entidad 3d, vuelvo al maker con la idea de crear una serie de engines de inteligencia artificial tanto para Arpg's (como zelda) como para rpg's normales.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Uso:&lt;/strong&gt;&lt;br /&gt;El engine que publico hoy, sirve para crear eventos capaces de detecar y seguir a otro evento aunque este esté en movimiento. Puede usarse por ejemplo para que el jugador tenga que colocar una bomba y los enemigos intenten desactivarla, el jugador tenga que proteger a un personaje de importancia en el juego etc.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dificultad:&lt;/strong&gt;&lt;br /&gt;Simple&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Desarrollo:&lt;/strong&gt;&lt;br /&gt;Lo primero que necesitamos es crear un evento al que todos seguiran, poniendolo en proceso paralelo e introduciendole dos variables que fijen sus coordenada X1/Y1. Despues, creamos el evento que le seguirá (una vez hecho, se puede copiar y pegar) e introducimos tambien variables que fijen sus coordenadas X2 eY2. Despues solamente tendremos que poner lo siguiente: condiciones y efectos, si la varibla X1 es mayor que X2 (lo cual significaria que el evento que sigue está a la izquierda del otro) mover evento, este evento derecha. Después únicamente hay que repetir el proceso para cuando esté encima, debajo o a la izquierda.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Captura: &lt;/strong&gt;&lt;br /&gt;(evento que sigue)&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_EohnASu6fIQ/SqpLCcJnRjI/AAAAAAAAAL0/Vs69acf7Z0k/s1600-h/Dibujo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5380195210135815730" style="WIDTH: 355px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/SqpLCcJnRjI/AAAAAAAAAL0/Vs69acf7Z0k/s400/Dibujo.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-7779366602516516176?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/7779366602516516176/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/09/engine-inteligencia-artificial-1-vx-xp.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7779366602516516176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7779366602516516176'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/09/engine-inteligencia-artificial-1-vx-xp.html' title='Engine Inteligencia artificial 1 [VX-XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EohnASu6fIQ/SqpLCcJnRjI/AAAAAAAAAL0/Vs69acf7Z0k/s72-c/Dibujo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-3330786362147354343</id><published>2009-09-05T13:24:00.006+01:00</published><updated>2009-09-05T13:26:44.119+01:00</updated><title type='text'>Chara guitarrista [RPG XP]</title><content type='html'>Hecho por: &lt;strong&gt;Neyo&lt;a href="http://2.bp.blogspot.com/_SVrkgtOvLdQ/SqJYyplPK9I/AAAAAAAAAcc/O_MjIRpxXpQ/s1600-h/018-Thief03.png"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 128px; FLOAT: left; HEIGHT: 185px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5377958532212534226" border="0" alt="" src="http://2.bp.blogspot.com/_SVrkgtOvLdQ/SqJYyplPK9I/AAAAAAAAAcc/O_MjIRpxXpQ/s400/018-Thief03.png" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-3330786362147354343?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/3330786362147354343/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/09/chara-guitarrista-rpg-xp.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3330786362147354343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3330786362147354343'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/09/chara-guitarrista-rpg-xp.html' title='Chara guitarrista [RPG XP]'/><author><name>Darkbloo</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_SVrkgtOvLdQ/TUR6Z-TMJYI/AAAAAAAAAmM/JdbFsdZUC1Q/s220/1291053773139.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SVrkgtOvLdQ/SqJYyplPK9I/AAAAAAAAAcc/O_MjIRpxXpQ/s72-c/018-Thief03.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-6168638940460988263</id><published>2009-08-31T17:59:00.005+01:00</published><updated>2012-02-11T16:52:29.760Z</updated><title type='text'>Engine Hackear [VX-XP]</title><content type='html'>&lt;div align="justify"&gt;Buenas, hoy os presento un engine extremadamente sencillo pero muy útil para juegos futuristas, ya que puee usarse tanto para hacerle un puente a un vehiculo, como para hackear un súper ordenador, desactivar una bomba etc... Básicamente se trata de cuatro botones que al pulsar un de ellos, le de un valor entre 1 y 4 a una variable, que otro evento compara con otra variable a la que este tambien le ha dado un valor entre 1 y 4, si las variables coinciden, has conserguido hackear el aparato, si no, se pueden hacer cosas como que te electrocutes y pierdas vida o que la bomba expote. Este engine puede usar tantos "cables" como se quiera, es decir, que puedes poner el cable rojo y el verde, y poner la variable aleatoria entre dos, o el cable rojo el azul y el amarillo, y dividirla entre tres etc..&lt;br /&gt;&lt;br /&gt;Aqui les subo un ejemplo hecho con XP (rtp necesario)&lt;br /&gt;&lt;a href="https://rapidshare.com/files/1103851544/Hackear.exe"&gt;https://rapidshare.com/files/1103851544/Hackear.exe&lt;/a&gt;&lt;a href="http://rapidshare.com/files/273927427/Project1_-_copia.exe.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-6168638940460988263?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/6168638940460988263/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/engine-hackear-vx-xp.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6168638940460988263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6168638940460988263'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/engine-hackear-vx-xp.html' title='Engine Hackear [VX-XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8438199097010370018</id><published>2009-08-27T15:44:00.007+01:00</published><updated>2009-08-28T19:15:35.026+01:00</updated><title type='text'>Bar 666 BETA [RPG XP]</title><content type='html'>&lt;div align="justify"&gt;&lt;strong&gt;Bar 666:&lt;/strong&gt; es la continuación de Dark Shade, con la diferencia de que no tiene historia. Es un poequeño juego en el que solo podras interactuar en un poqeuño escenario y un bar. En ese bar variados eventos, como la compra de bebidas, elegir la canción que quieres que suene, pilotar una nave... Todavía esta en fase beta, aún le estamos añadiendo mas cosas y retocando algunos fallos y demás.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5374655943994983874" border="0" alt="" src="http://2.bp.blogspot.com/_SVrkgtOvLdQ/SpadGtvDRcI/AAAAAAAAAbs/t4hP04OWPI4/s400/Dibujo.bmp" /&gt;Si tenes alguna duda o quereis opinar y dar vuestras ideas, no dudeis en comentar&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/272187826/Bar_666.rar.html"&gt;DESCARGAR BAR 666&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-8438199097010370018?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/8438199097010370018/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/bar-666-beta-rpg-xp.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8438199097010370018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8438199097010370018'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/bar-666-beta-rpg-xp.html' title='Bar 666 BETA [RPG XP]'/><author><name>Darkbloo</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_SVrkgtOvLdQ/TUR6Z-TMJYI/AAAAAAAAAmM/JdbFsdZUC1Q/s220/1291053773139.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SVrkgtOvLdQ/SpadGtvDRcI/AAAAAAAAAbs/t4hP04OWPI4/s72-c/Dibujo.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-3217265635165591966</id><published>2009-08-24T11:24:00.006+01:00</published><updated>2009-08-24T12:12:54.950+01:00</updated><title type='text'>Engine de Explosiones [VX-XP]</title><content type='html'>&lt;div align="justify"&gt;Buenas, hoy os presento un ngine bastante simple pero latoso de hacer, aunque una vez creado cuenta con la ventaja de poder copiarse y pegarse tantas veces como se quiera. Para empezar necesitamos tener un evento que guarde la informacion de la posicion del personaje, es decir: sus coordenadas. Creamos un nuevo evento, lo llamamos como nos dé la gana, y vamos operaciones de variable. Una vez alli, seleccionamos la opcion personaje -&gt; coordenadas X y lo guardamos en una variable, por ejemplo, personaje_X. Repetimos el proceso con las coordenadas Y y guardamos el evento en proceso paralelo. Bien, con esto hemos conseguido que en todo momento, el rpg pueda calcular la posicion del personaje lo que no es muy util a la hora de ser afectado por disparos y cosas asi, pero de eso, hablaremos otro dia. Ahora que el rpg ya es capaz de encontrar al jugador, empcemos a darle instrucciones sobre lo que hará con esa informacion. Creamos un nuevo evento, sobre el cual ocurrirá nuestra explosion, y repetimos el proceso de variables pra que tambien se pueda calcular la posicion de este SELECCIONANDO LA OPCION ESTE EVENTO Y NO EL NOMBRE DEL MISMO (Si quieres que la explosion se active a distancia ponlo en proceso paralelo pero con un interruptor de condicion). Después de esto, toca empezar a comparar, asi que ponemos en el nuevo evento: condiciones y efectos Personaje X = Explosión X y justo debajo condiciones y efectos Personaje Y = Explosión Y. Con esto conseguiremos que se detecte si el personaje está justo debaj de la explosion, en el punto de su nacimiento, asi que despues de las dos condiciones, ponemos la opcion cambiar PV y lo redicimos en funcion de la fuerza que se suponne que tine la explosión. Esto que hemos hecho, es lo más básico paraque te afecte, pero aun no nos hemos ocupado de los alrededores del foco, donde tambien llega la explosion. Yo rcecomiendo que esta ocupe 9 tiles, es decir, 3x3 porque es una explosion de un tamaño considerable, y la más fácil de hacer. Toca que el programa etecte si el personaje no esta en el foco, sino por ejemplo, a la izquierda. Sabemos que esto quiere decir que tiene las mismas coordenadas Y pero una coordenada X menos, por lo que ponemos debajo de fin las dos variables que indican las coordenas X e Y de la explosion (otra vez) y despues lo siguiente: operaciones de variable, X explosión - 1 y debajo el mismo condiciones y efectos de antes. Esto viene a decirnos que si la explosion hubiera estado a la izquierda le habria pillado. Este es todo el proceso, lo único, es que hay que repetirlo para las demás direcciones, teniendo en cuenta si hay que modificar el eje X (izquierda-derecha) el Y (arriba a bajo) o ambos para hacer diagonales. Recuerda que antes de cada variacion de la coordenadas de la explosion para detectar donde está el personaje SIEMPRE hay que colocarlasen su sitio.  &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;Si no lo has cogido muy bien, puedes compararlo con este ejemplo:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_EohnASu6fIQ/SpJyQV2m4jI/AAAAAAAAALo/knXh-cdbRwA/s1600-h/Explosiones.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5373482930476081714" style="WIDTH: 110px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://4.bp.blogspot.com/_EohnASu6fIQ/SpJyQV2m4jI/AAAAAAAAALo/knXh-cdbRwA/s400/Explosiones.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-3217265635165591966?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/3217265635165591966/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/engine-de-explosiones-vx-xp.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3217265635165591966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3217265635165591966'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/engine-de-explosiones-vx-xp.html' title='Engine de Explosiones [VX-XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EohnASu6fIQ/SpJyQV2m4jI/AAAAAAAAALo/knXh-cdbRwA/s72-c/Explosiones.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8614569680956281660</id><published>2009-08-23T19:04:00.013+01:00</published><updated>2009-08-27T12:09:48.399+01:00</updated><title type='text'>Dark Shade Beta [RPG XP]</title><content type='html'>&lt;div align="justify"&gt;&lt;strong&gt;Dark Shade&lt;/strong&gt;: Un proyecto en el que estamos experimentando distintos mapas y engines futuristas, ambientado en un futuro apocaliptico, y el cual, por ahora, carece de una historia clara.&lt;br /&gt;&lt;/div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 301px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5373223366843351138" border="0" alt="" src="http://4.bp.blogspot.com/_SVrkgtOvLdQ/SpGGLv-GwGI/AAAAAAAAAbM/wkIck0AxmlE/s400/Dibujo.bmp" /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/270616866/DARK_SHADE.exe.html"&gt;Descargar Dark Shade&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-8614569680956281660?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/8614569680956281660/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/descargar-beta-del-dark-shade.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8614569680956281660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8614569680956281660'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/08/descargar-beta-del-dark-shade.html' title='Dark Shade Beta [RPG XP]'/><author><name>Darkbloo</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_SVrkgtOvLdQ/TUR6Z-TMJYI/AAAAAAAAAmM/JdbFsdZUC1Q/s220/1291053773139.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SVrkgtOvLdQ/SpGGLv-GwGI/AAAAAAAAAbM/wkIck0AxmlE/s72-c/Dibujo.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-1761201154136553398</id><published>2009-07-06T12:05:00.003+01:00</published><updated>2009-07-06T12:07:30.746+01:00</updated><title type='text'>Tileset (4)</title><content type='html'>&lt;a href="http://img12.imageshack.us/img12/9088/tileeb.png"&gt;&lt;img style="WIDTH: 68px; CURSOR: hand; HEIGHT: 557px" alt="" src="http://img12.imageshack.us/img12/9088/tileeb.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-1761201154136553398?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/1761201154136553398/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/07/tileset-4.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/1761201154136553398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/1761201154136553398'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/07/tileset-4.html' title='Tileset (4)'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-7153700189806093264</id><published>2009-06-27T14:34:00.004+01:00</published><updated>2009-06-30T11:13:52.987+01:00</updated><title type='text'>Tutorial Bestiario en batallas [VX-XP]</title><content type='html'>Buenas, en este tutorial explicamos como hacer un bestiario usable en las batallas para obtener informacion ddel enemigo. Esta basado en una de las habilidades del juego "El caballero". Para hacerlo necesitaremos:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1 Nuevo objeto/nueva habilidad que lo active&lt;br /&gt;1 Nuevo evento común que active un interruptor local nuevo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Comenzamos seleccionando el nuevo objeto/habilidad y poniendo que llame al nuevo evento comun al usarlo, y luego simplemente vamos a grupos de enemigos y seleccionamos el enemigo en el que deseemos que se pueda usar. Una vez alli, abrimos una nueva pestaña de evento de batalla que se activara cuando se encienda el interruptor y ponemos:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mostrar mensaje: (Informacion de el enemigo)&lt;br /&gt;&lt;br /&gt;Podemos poner cuantos mensajes queramos, pero una vez se hallan acabado, hay que ordenar que se desactive el interruptor, para que no se atasque.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Deberia quedar algo asi:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_EohnASu6fIQ/SkYuDcARdPI/AAAAAAAAALE/YdeizsMWr5w/s1600-h/a.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5352015843768235250" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 132px" alt="" src="http://3.bp.blogspot.com/_EohnASu6fIQ/SkYuDcARdPI/AAAAAAAAALE/YdeizsMWr5w/s400/a.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-7153700189806093264?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/7153700189806093264/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tutorial-bestiario-en-batallas.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7153700189806093264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/7153700189806093264'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tutorial-bestiario-en-batallas.html' title='Tutorial Bestiario en batallas [VX-XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EohnASu6fIQ/SkYuDcARdPI/AAAAAAAAALE/YdeizsMWr5w/s72-c/a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8904222709302335802</id><published>2009-06-26T11:03:00.006+01:00</published><updated>2009-06-26T14:14:00.162+01:00</updated><title type='text'>Tutorial Capturar enemigos (ampliación)</title><content type='html'>&lt;blockquote&gt;&lt;/blockquote&gt;Hola, pensando en el tutorial de capturar enemigos, me he dado cuenta de que puede mejorarse añadiendole cosas como que luego puedas usar los enemigos capturados para atacar y que estos no sirvan siluchas contra otro de la misma especie, que puedan aprovechar para escapar etc. Por lo pronto, explicaré como hacer estas tres cosas, para las que necesitaras:&lt;br /&gt;&lt;br /&gt;1 Nuevo evento comun que active un nuevo interruptor "enemigo X"&lt;br /&gt;1 Nueva variable para que tu monstruo ataque a un enemigo aleatorio&lt;br /&gt;1 Nueva variable para que pueda escaparse el monstruo capturado (opcional)&lt;br /&gt;&lt;br /&gt;Bien, una vez tengamos todo esto, empezamos yendo al objeto del monstruo, y diciendole que llame al nuevo evento comun cuando lo uses (que solo sea usable en batalla). Al activar este evento comun, se activará el interruptor "Enemigo X". Ahora vamos a grupos de enemigos y elegimos un enemigo contra el que queramos que se pueda utilizar el bicho capturado y ponemos en los eventos de batalla:&lt;br /&gt;&lt;br /&gt;Variable enemigo aleatorio -&gt; aleatorio entre el nº de enemigos de ese grupo (si hay más de 1)&lt;br /&gt;Condiciones y efectos -&gt; Si sale 1&lt;br /&gt;-Mostrar animacion de combate -&gt; enemigo 1&lt;br /&gt;-Cambiar PV enemigo -&gt; enemigo 1&lt;br /&gt;Excepcion: Y poner este proceso pero con el siguiente enemigo&lt;br /&gt;Desactivar interruptor enemigo X&lt;br /&gt;&lt;br /&gt;Bien, con esto ya seremos capaces de usar enemigos capturados para atacar a otros, pero para que estos tengan la posibilidad de escaparse añadiremos antes de "Desactivar interruptor enemigo X" otro proceso que será:&lt;br /&gt;&lt;br /&gt;Variable enemigo escapa -&gt; aleatorio entre X&lt;br /&gt;Condiciones y efectos -&gt; Si sale X&lt;br /&gt;-Texto: ¡El enemigo X escapó!&lt;br /&gt;&lt;br /&gt;Cambiar objetos -&gt; Enemigo X -1&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Deberia quedar algo asi:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_EohnASu6fIQ/SkShyAZFd-I/AAAAAAAAAK8/od82vHNVWBE/s1600-h/VX+atrapar+enemigos+2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351580137693738978" style="WIDTH: 166px; CURSOR: hand; HEIGHT: 53px" alt="" src="http://4.bp.blogspot.com/_EohnASu6fIQ/SkShyAZFd-I/AAAAAAAAAK8/od82vHNVWBE/s400/VX+atrapar+enemigos+2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Además, podemos poner en el grupo enemigo del mismo bicho, una nueva pestaña de evento que se active con este nuevo interruptor, y que diga algo asi como ¡Este bicho no puede atacar a otro de la misma especie!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ejemplo: &lt;a href="http://http//rapidshare.com/files/248816312/Pruebas2.rar.html"&gt;http://http//rapidshare.com/files/248816312/Pruebas2.rar.html&lt;/a&gt; &lt;/strong&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-8904222709302335802?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/8904222709302335802/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tutorial-capturar-enemigos-ampliacion.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8904222709302335802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8904222709302335802'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tutorial-capturar-enemigos-ampliacion.html' title='Tutorial Capturar enemigos (ampliación)'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EohnASu6fIQ/SkShyAZFd-I/AAAAAAAAAK8/od82vHNVWBE/s72-c/VX+atrapar+enemigos+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-2222248638772205506</id><published>2009-06-25T20:32:00.004+01:00</published><updated>2011-08-23T12:21:03.717+01:00</updated><title type='text'>Tutorial Capturar enemigos [VX]</title><content type='html'>Hola, como no me funciona el rpg maker XP, voy a subir unos cuantos para el VX, es posible que se puedan aplicar al XP, pero no aseguro nada. En este tutorial explicaremos como capturar un enemigo en una batalla al estilo pokemon, con un margen de error variable (para que no lo captures siempre) y que se añade a tu inventario para luego poder usarlo.&lt;br /&gt;&lt;br /&gt;Empezamos yendo a la base de datos y creando varias cosas:&lt;br /&gt;&lt;br /&gt;1 Nuevo objeto, que será el que actue como "jaula" (solo usable en batalla)&lt;br /&gt;1 Nuevo objeto, que será el enemigo atrapado&lt;br /&gt;1 Nueva tecnica, que será la que "atrape" a los enemigos (y que ha de causar el estado "atrapado")&lt;br /&gt;1 Nuevo estado que será "atrapado" con todos los parámetros a cero y "fuera de combate"&lt;br /&gt;1 Nuevo Interruptor, "atrapar"&lt;br /&gt;&lt;br /&gt;Bien, una vez tengamos todo esto, creamos un evento comun y ponemos que active el interruptor atrapar y que fuerce la accion de que el personaje use "atrapar". Ademas, diremos que el objeto "jaula" llame a este evento cuando se use.&lt;br /&gt;Ahora vamos a grupos de enemigos, y elegimos el grupo en el que queraos que se pueda atrapa a uno de ellos (por ejemplo, araña*2) e introducimos en la seccion de eventos:&lt;br /&gt;&lt;br /&gt;Condiciones y efectos, si (enemigo 1) está atrapado -&amp;amp;gt; añadir objeto (el de el enemigo) -&amp;amp;gt; cambiar estado enemigo 1 muerto -&amp;amp;gt; apagar interruptor atrapado.&lt;br /&gt;&lt;br /&gt;Ahora solo hay que repetir la operacion con todos los enemigos que halla en ese grupo en cuestión, enlazandolo con la excepcion del anterior condiciones y efectos, y finalizando el evento con otro "desactivar interruptor atrapado"&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_EohnASu6fIQ/SkPXLmv8iZI/AAAAAAAAAK0/1wdrfHV0TcA/s1600-h/VX+atrapar+enemigos+1.jpg"&gt;&lt;strong&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5351357376626461074" src="http://4.bp.blogspot.com/_EohnASu6fIQ/SkPXLmv8iZI/AAAAAAAAAK0/1wdrfHV0TcA/s400/VX+atrapar+enemigos+1.jpg" style="cursor: hand; height: 153px; width: 309px;" /&gt;&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Ejemplo: &lt;a href="http://rapidshare.com/files/248624044/Pruebas.rar.html"&gt;http://rapidshare.com/files/248624044/Pruebas.rar.html&lt;/a&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-2222248638772205506?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/2222248638772205506/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tutorial-capturar-enemigos-vx.html#comment-form' title='5 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/2222248638772205506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/2222248638772205506'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tutorial-capturar-enemigos-vx.html' title='Tutorial Capturar enemigos [VX]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EohnASu6fIQ/SkPXLmv8iZI/AAAAAAAAAK0/1wdrfHV0TcA/s72-c/VX+atrapar+enemigos+1.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-3572841003712539281</id><published>2009-06-25T13:29:00.006+01:00</published><updated>2009-06-26T10:44:04.761+01:00</updated><title type='text'>Engine de picar [XP]</title><content type='html'>Buenas, en vista de que esta seccion se está llenando de gráficos y más gráficos voy a intentar subir un par de engines de ejemplo, en este caso, un engine que te permite picar materiales para despues hacer lo que quieras con ellos.&lt;br /&gt;&lt;a href="http://rapidshare.com/files/248490349/Engine_de_picar.rar.html"&gt;http://rapidshare.com/files/248490349/Engine_de_picar.rar.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-3572841003712539281?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/3572841003712539281/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/engine-de-picar.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3572841003712539281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3572841003712539281'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/engine-de-picar.html' title='Engine de picar [XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-6225102704221088032</id><published>2009-06-24T22:59:00.007+01:00</published><updated>2009-06-26T10:38:00.085+01:00</updated><title type='text'>Charas de objetos futuristas</title><content type='html'>Bunenas, aqui unos charas hechos a partir de las imágenes del tileset para que sea más fácil hacer eventos animados. (Clicar para agrandar)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_EohnASu6fIQ/SkKiF-NuT9I/AAAAAAAAAKU/57ktoK3ePsw/s1600-h/Chara+puerta1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351017530753175506" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 48px; CURSOR: hand; HEIGHT: 75px" alt="" src="http://2.bp.blogspot.com/_EohnASu6fIQ/SkKiF-NuT9I/AAAAAAAAAKU/57ktoK3ePsw/s400/Chara+puerta1.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_EohnASu6fIQ/SkKiGpPd4JI/AAAAAAAAAKs/GC6DYDVNN_Q/s1600-h/Chara+vida.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351017542303211666" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 75px; CURSOR: hand; HEIGHT: 77px" alt="" src="http://4.bp.blogspot.com/_EohnASu6fIQ/SkKiGpPd4JI/AAAAAAAAAKs/GC6DYDVNN_Q/s400/Chara+vida.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_EohnASu6fIQ/SkKiGDaU90I/AAAAAAAAAKc/NtZwCeYGF1c/s1600-h/Chara+puerta2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351017532148217666" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 29px; CURSOR: hand; HEIGHT: 46px" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/SkKiGDaU90I/AAAAAAAAAKc/NtZwCeYGF1c/s400/Chara+puerta2.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_EohnASu6fIQ/SkKiGFVl84I/AAAAAAAAAKk/dRHi7RyM3P4/s1600-h/Chara+puerta3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351017532665230210" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 27px; CURSOR: hand; HEIGHT: 48px" alt="" src="http://2.bp.blogspot.com/_EohnASu6fIQ/SkKiGFVl84I/AAAAAAAAAKk/dRHi7RyM3P4/s400/Chara+puerta3.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_EohnASu6fIQ/SkKiFkhMTsI/AAAAAAAAAKM/LslAA_OwyEk/s1600-h/Chara+Llaves.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351017523855511234" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 90px; CURSOR: hand; HEIGHT: 67px" alt="" src="http://3.bp.blogspot.com/_EohnASu6fIQ/SkKiFkhMTsI/AAAAAAAAAKM/LslAA_OwyEk/s400/Chara+Llaves.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-6225102704221088032?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/6225102704221088032/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/charas-da-objetos-futuristas.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6225102704221088032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6225102704221088032'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/charas-da-objetos-futuristas.html' title='Charas de objetos futuristas'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EohnASu6fIQ/SkKiF-NuT9I/AAAAAAAAAKU/57ktoK3ePsw/s72-c/Chara+puerta1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-3692946993406257916</id><published>2009-06-24T13:53:00.002+01:00</published><updated>2009-06-24T13:55:04.683+01:00</updated><title type='text'>Tileset (3)</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_EohnASu6fIQ/SkIiG_GCpWI/AAAAAAAAAJs/fKRkbU6Pd-M/s1600-h/Tileset2.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350876810680903010" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 55px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://2.bp.blogspot.com/_EohnASu6fIQ/SkIiG_GCpWI/AAAAAAAAAJs/fKRkbU6Pd-M/s400/Tileset2.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-3692946993406257916?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/3692946993406257916/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tileset-3.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3692946993406257916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/3692946993406257916'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tileset-3.html' title='Tileset (3)'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EohnASu6fIQ/SkIiG_GCpWI/AAAAAAAAAJs/fKRkbU6Pd-M/s72-c/Tileset2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-1154741222784910214</id><published>2009-06-23T18:23:00.011+01:00</published><updated>2009-06-24T14:34:55.371+01:00</updated><title type='text'>Animaciones del Tileset</title><content type='html'>Buenas, hoy mostramos como quedarian las animaciones de nuestro tileset.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;strong&gt;Abriendo Puerta&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_EohnASu6fIQ/SkEQDurMB6I/AAAAAAAAAIE/bqWyj6oZ_oY/s1600-h/Llave.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350575488547686306" style="WIDTH: 29px; CURSOR: hand; HEIGHT: 20px" alt="" src="http://2.bp.blogspot.com/_EohnASu6fIQ/SkEQDurMB6I/AAAAAAAAAIE/bqWyj6oZ_oY/s400/Llave.gif" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Puesto de vida&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_EohnASu6fIQ/SkEQD5MCY4I/AAAAAAAAAIU/FkfleX1HAmw/s1600-h/Vida.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350575491369821058" style="WIDTH: 27px; CURSOR: hand; HEIGHT: 28px" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/SkEQD5MCY4I/AAAAAAAAAIU/FkfleX1HAmw/s400/Vida.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pantalla Holográfica&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_EohnASu6fIQ/SkEQDpTrN_I/AAAAAAAAAIM/6r2K0ZWrVxM/s1600-h/Pantalla.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350575487106889714" style="WIDTH: 64px; CURSOR: hand; HEIGHT: 39px" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/SkEQDpTrN_I/AAAAAAAAAIM/6r2K0ZWrVxM/s400/Pantalla.gif" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-1154741222784910214?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/1154741222784910214/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/animaciones-del-tileset.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/1154741222784910214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/1154741222784910214'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/animaciones-del-tileset.html' title='Animaciones del Tileset'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EohnASu6fIQ/SkEQDurMB6I/AAAAAAAAAIE/bqWyj6oZ_oY/s72-c/Llave.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-6090799745045239273</id><published>2009-06-22T19:11:00.003+01:00</published><updated>2009-06-23T18:40:12.979+01:00</updated><title type='text'>Tileset Futurista (2)</title><content type='html'>Otra imágen del tileset un poco más avanzado&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_EohnASu6fIQ/SkETWeD8nbI/AAAAAAAAAJM/x-RlTunbvUk/s1600-h/Tileset2.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350579109040528818" style="WIDTH: 55px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/SkETWeD8nbI/AAAAAAAAAJM/x-RlTunbvUk/s400/Tileset2.png" border="0" /&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-6090799745045239273?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/6090799745045239273/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tileset-futurista-2.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6090799745045239273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6090799745045239273'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/06/tileset-futurista-2.html' title='Tileset Futurista (2)'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EohnASu6fIQ/SkETWeD8nbI/AAAAAAAAAJM/x-RlTunbvUk/s72-c/Tileset2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-8064553875194270071</id><published>2009-05-30T22:06:00.002+01:00</published><updated>2009-05-30T22:21:13.307+01:00</updated><title type='text'>Engine de vida</title><content type='html'>Hoy subimos un engine sencillo que hace que los personajes vallan recuperando vida a mediada que pasa el tiempo. Se puede modificar la cantidad de vida que sube, el tiempo que hay que esperar para que se suba, y a quien se le sube.&lt;br /&gt;&lt;br /&gt;Creamos un evento en proceso paralelo, e introducimos:esperar X frames y seguidamente cambiar pv aliado, y elegimos caunto vamos a subir y a quienes. Ahora simplemente hay que colocar este evento en todos los mapas en los que queramos que suba la vida de el personaje.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-8064553875194270071?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/8064553875194270071/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/engine-de-vida.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8064553875194270071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/8064553875194270071'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/engine-de-vida.html' title='Engine de vida'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-888700560659393519</id><published>2009-05-27T21:12:00.003+01:00</published><updated>2009-05-27T21:18:47.456+01:00</updated><title type='text'>Tileset Futurista</title><content type='html'>&lt;div&gt;Subo un tile futurista que estoy desarrolando a partir de la plantilla, con unos pocos elementos cogidos de gráficos del easy rpg. Está pensado para usar las pantallas como eventos y animarlas, poniendo como color semitransparente el rojo oscuro de estas.&lt;a href="http://1.bp.blogspot.com/_EohnASu6fIQ/Sh2gH4BSH4I/AAAAAAAAAFg/WjmaRrELQ80/s1600-h/Tileset.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5340600790288572290" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 128px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://1.bp.blogspot.com/_EohnASu6fIQ/Sh2gH4BSH4I/AAAAAAAAAFg/WjmaRrELQ80/s400/Tileset.png" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-888700560659393519?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/888700560659393519/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/tileset.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/888700560659393519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/888700560659393519'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/tileset.html' title='Tileset Futurista'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EohnASu6fIQ/Sh2gH4BSH4I/AAAAAAAAAFg/WjmaRrELQ80/s72-c/Tileset.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-614890638011560241</id><published>2009-05-25T16:41:00.005+01:00</published><updated>2009-06-01T15:10:58.225+01:00</updated><title type='text'>Tilesets</title><content type='html'>&lt;div&gt;Aqui ponemos una plantilla para hacer tilesets, válido para todos los rpg's&lt;/div&gt;&lt;a href="http://img464.imageshack.us/img464/4888/plantillaitoji4.png"&gt;http://img464.imageshack.us/img464/4888/plantillaitoji4.png&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Y aquí un tile futurista de gran calidad (del blog oficial de Enterbrain):&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_EohnASu6fIQ/SiPhWqVtD4I/AAAAAAAAAGM/9Osesuulp04/s400/a.png" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5342361362430234498" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-614890638011560241?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/614890638011560241/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/tilesets.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/614890638011560241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/614890638011560241'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/tilesets.html' title='Tilesets'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EohnASu6fIQ/SiPhWqVtD4I/AAAAAAAAAGM/9Osesuulp04/s72-c/a.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3412656616031391162.post-6322955942705586714</id><published>2009-05-25T15:49:00.009+01:00</published><updated>2010-11-04T15:47:43.661Z</updated><title type='text'>Tutorial Movimiento diagonal y saltar [VX-XP]</title><content type='html'>En este tutorial explicaremos como hacer que el personaje realice movimientos en diagonal y salte segun la direccion a la que mire, el efecto quedará más realista si se crea un gráfico para la animacion. Empezamos creando un evento en proceso paralelo, y en comandos seleccionamos proceso paralelo, tecla pulsada= tecla arriba. Seguidamente creamos otro condicones y efectos y esta vez ponemos tecla izuierda. Con esto conseguimos que el juego detecte cuando están pulsadas las dos teclas a la vez para desplazarse diagonalmente. Ahora seleccionamos -&gt; mover evento -&gt; personaje -&gt; mover arriba-izquierda, y activamos la opcion "ignorar si no se puede". Con este comando conseguimos que el rpg detecte cuando se pulsa la tecla izquierda y arriba al mismo tiempo y hace que realice el movimiento diagonal. Repetimos la operación con el resto de movimientos posibles (arriba-derecha, abajo-izquierda y abajo-derecha) y guardamos el evento. Este evento deberá estar en todos los mapas en los que queramos tener activada la opción.&lt;br /&gt;&lt;br /&gt;Para el engine de salto necesitamos un comando similar, pero esta vez, solo haremos un condicienes y efectos que pida "sprite" personaje mirando a izquierda (por ejemplo) y si se cumple, mover evento -&gt;saltar -&gt; e introduces las coordenadas en funion de adonde queramos que salta y que longitud queremos que recorra. Repetimos la operacion con todos los lados y guardomos el evento &lt;span class="Apple-style-span" style="FONT-WEIGHT: bold"&gt;en proceso paralelo&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Ejemplos (clicar imágen)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Movimiento diagonal...............................................Saltar&lt;a href="http://2.bp.blogspot.com/_EohnASu6fIQ/Sh2jKWzVa0I/AAAAAAAAAFw/iN51bUZQwuI/s1600-h/B.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5340604131446188866" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 126px; CURSOR: hand; HEIGHT: 46px" alt="" src="http://2.bp.blogspot.com/_EohnASu6fIQ/Sh2jKWzVa0I/AAAAAAAAAFw/iN51bUZQwuI/s400/B.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_EohnASu6fIQ/Sh2kylMNhjI/AAAAAAAAAF4/aAuS6D-fD3s/s1600-h/B.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5340605922015020594" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 118px; CURSOR: hand; HEIGHT: 43px" alt="" src="http://3.bp.blogspot.com/_EohnASu6fIQ/Sh2kylMNhjI/AAAAAAAAAF4/aAuS6D-fD3s/s400/B.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3412656616031391162-6322955942705586714?l=fundacionfrikirpgmaker.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fundacionfrikirpgmaker.blogspot.com/feeds/6322955942705586714/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/tutorial-movimiento-diagonal-y-saltar.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6322955942705586714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3412656616031391162/posts/default/6322955942705586714'/><link rel='alternate' type='text/html' href='http://fundacionfrikirpgmaker.blogspot.com/2009/05/tutorial-movimiento-diagonal-y-saltar.html' title='Tutorial Movimiento diagonal y saltar [VX-XP]'/><author><name>Neyo</name><uri>http://www.blogger.com/profile/16121800706432068389</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_EohnASu6fIQ/Sg8cLeJzCFI/AAAAAAAAAA0/sTMpGd2gkeg/S220/Machanguillo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EohnASu6fIQ/Sh2jKWzVa0I/AAAAAAAAAFw/iN51bUZQwuI/s72-c/B.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
